Zeta Zhul
Caldari Preemptive Paranoia
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Posted - 2011.02.20 06:53:00 -
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Originally by: GeeShizzle MacCloud Edited by: GeeShizzle MacCloud on 20/02/2011 04:09:59 i lol'd at the microsoft bob comment! :)
tbh its non totally dissimilar, bt unlike certain things related to less popular aspects of eve life being buried somewhere odd or only remotely connected to something else, i think ccp wants to bring a more physical A-R feel to eve.
its an odd way to go about it and im sure the the more cynical vets will see it as a change from 'clicking this then clicking that', to a much more streamlined 'click this, then click that'.
yes the inputs the same but the route towards achieving those tasks will take a more human and familiar route than the currently "connected to the matrix' form currently in eve.
the desire for this to be done is so that eve wont feel cold and emotionless, instead the players will have a stronger emotional connection to their avatars.
if i hadnt have found the friends in this game when i did, im sure the feel of disconnection from RL and the eve universe would have driven me off to somewhere else (probably the nightclub at my closest town!) but social interaction is what makes this game amazing! and im all for new features that makes it easier and more human-like to do so!
1. "Microsoft Bob": are you agreeing with me or disagreeing with me? You got two negatives in that sentence.
2. The nonsense I have to do in order to complete basic tasks is frankly irritating as it is. This has all the hallmarks of a massively major fail.
3. Frankly there is absolutely zero point to this ... without in-station pvp. Unless you can walk around a station, meet other players and kill them. There is zero point to this. Because the only people who will like this are the newbies ... and that for all of about 10 minutes. Sorry folks but I'm not entranced by watching ship models floating by. Now being able to watch a ganking outside the window, that might be something. For about 1 additional minute.
If you can walk around station (eventually) and there is no possibility of being ganked or engaged in pvp in-station, then there's no point. It's just a 3d chat room with rugs.
If you can walk around station (eventually) and there is absolutely a possibility of getting ganked or engaged in pvp in-station, then that's going to make life even more hazardous. Throw in regular CONCORD rules in-station and I'll make the popcorn for when the tidal wave of noobs invoke a CONCORD response.
Look it's a nice idea. But I frankly don't see the point of it. Are people going to hang out in these quarters? If my gameplay isn't oriented around hanging out in these quarters then ... what? They will be irrelevant? Is this massive undertaking really necessary to give birth to something largely irrelevant?
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